vivivi.games

日本語版

Dev Log

Space Tower is a browser game I build alone, working with AI. The AI writes most of the code; I do the planning, the decisions, the checking, and the cleaning up afterwards. This is a record of what I got stuck on and how I got out. I hope it saves someone else some time.

Series: "I wish I'd known this from the start"

Read them in order and you'll see how the current workflow came to be.

  1. Start with GitHub, whatever else you do — why a near-beginner made this the first step
  2. Where I got stuck connecting GitHub — how to connect, what to watch for, and moving to Composio
  3. Don't trust the AI's memory — only trust what survives a ban
  4. Working with Xserver — FTP, .htaccess, and deploys that fail
  5. Always start from the facts — write the rules, then keep fixing them
  6. The parts that were genuinely hard — a heavy app, an AI that guesses, and a sudden ban
  7. AdSense keeps rejecting my site — the monetisation wall
  8. Just write @claude in an Issue, and Claude Code gets to work — dividing roles between GitHub and AI, now possible from a smartphone
  9. Can you really hand game dev off to AI? — the real benefits, the real limits, and why you can't stop paying attention
  10. Goodbye, ChatGPT — Banned Twice, Moved to Claude — two bans, an appeal that went nowhere, and moving on in an hour
  11. How I Get Claude to Make Pictures — how Claude, who can't draw, commissions an AI that can

This series is ongoing. I'll add to it whenever I remember something or run into something new.

Digression: "I've Loved Games Since I Was Little"

How this project is set up

This isn't a story about how easy things get when an AI does the work. Some parts genuinely get easier; other parts fall apart unless the human stays sharp. This is a record of where that line sits.

Play the finished game